a tale of Wyverns, Dragons and Ponies

Archive for the ‘Purple Wyvern Designs’ Category

It’s an event…

Wednesday, November 19th, 2008 Posted in Purple Wyvern Designs | No Comments »

Sometimes weird bugs creep into scripts especially those that have morphed and grown over time.  I was having a problem with settings not getting stored by the object and getting reset to default or stuck on an old value.  I ...

Stargates!

Thursday, September 25th, 2008 Posted in Purple Wyvern Designs | No Comments »

When Abalus was first set-up, one of the first things Nimbus rezzed was the Stargate at the sim entry point.  This gate had all the functions you might expect, flashing lights, noises, event horizon and a kawooosh! When I first came ...

Buildings Tools - LSL Editor

Thursday, June 26th, 2008 Posted in Purple Wyvern Designs | No Comments »

Most of what I do involves scripting (aside from the odd animation or texture). There are many annoyances to a scripter, most of them in-world. In no sort of order these are: Asset failed to compile/save (generally when the ...

Abalus rises!

Tuesday, June 24th, 2008 Posted in Isle of Wyrms, Places, Purple Wyvern Designs | No Comments »

On the 18th of June a new sim rose from the waves, west of the new Equus sim (soon to be the new home of Lone Star Ranch). Abalus, also known as the Island of Amber, is an Open Spaces sim. ...

Building Tools - Part 1

Thursday, March 27th, 2008 Posted in Purple Wyvern Designs | No Comments »

As a builder, generally I try to make a lot of the different components that I use. I dabble in a lot of different areas, I can script, texture, pose and bash prims and get fairly good results. But sometimes ...