Phoenix Rising
Wednesday, September 2nd, 2009 Posted in Places, Purple Wyvern Designs | No Comments »In April 2009, the old Abalus sim was reborn from the waves, this time as a homestead class sim and named "Abalus Tor". Thanks to Daryth Kennedy having saved the old terrain shape, the new Abalus retains much of the ...
Returning to Whence it came…
Monday, December 15th, 2008 Posted in Places, Purple Wyvern Designs | No Comments »On the 18th of June 2008, Abalus rose from the deep. Sometime towards the end of December and early January 2009, Abalus will be returned to the deeps. This is the unfortunate consequence of a policy change by ...
It’s an event…
Wednesday, November 19th, 2008 Posted in Purple Wyvern Designs | No Comments »Sometimes weird bugs creep into scripts especially those that have morphed and grown over time. I was having a problem with settings not getting stored by the object and getting reset to default or stuck on an old value. I ...
Stargates!
Thursday, September 25th, 2008 Posted in Purple Wyvern Designs | No Comments »When Abalus was first set-up, one of the first things Nimbus rezzed was the Stargate at the sim entry point. This gate had all the functions you might expect, flashing lights, noises, event horizon and a kawooosh! When I first came ...
Buildings Tools – LSL Editor
Thursday, June 26th, 2008 Posted in Purple Wyvern Designs | No Comments »Most of what I do involves scripting (aside from the odd animation or texture). There are many annoyances to a scripter, most of them in-world. In no sort of order these are: Asset failed to compile/save (generally when the ...
